TRADER PLATFORM USER GUIDE NFL

1. Pre-Match

1.1

1.2

1.2.1

1.3

1.3.1

1.4

1.5

1.5 Status


Not Active - Fixture available but not yet priced


Active - Fixture priced, not in any of the InPlay states yet


Ready for InPlay - Scout Connected.  Can go back to Active if Scout Disconnected


Feed Cancelled - Feed Provider has cancelled inplay coverage (pre-match prices will still be available if they were previously)


InPlay - Fixture is InPlay with an incident feed


Completed - Fixture is completed and resulted
 

1.8

1.6

1.7

1.9

1.11

1.12

1.13

1.14

1.10

1.6 Owner
Details who is controlling prices for that fixture.

1.7 Start Time

1.8 Game Details
Fixture name

1.9 Competition
Country followed Competition name (country added to avoid confusion with, for example, multiple Premier Leagues)

1.10 InPlay

Select fixtures to launch for InPlay (Check box(es) then press ‘Launch InPlay’ button)

 

1.11 Expand Fixture

Click to reveal main markets for viewing/editing (more in Section 2 - Fixture Details)

1.12 Monitor Fixture

Click on Fixture name to open a new window with a monitoring screen for that fixture (more in Section 3 - Monitoring)

1.13 Connection Status

Dolly connects to a real time feed that pushes updates to existing data on screen.  This icon shows whether the user is connected or not.

1.14 Username

2. Fixture Details

Upon pressing the ‘Expand Fixture’ arrow, the user will reveal markets that can be viewed and edited

2.1

2.2

2.3

2.4

2.5

2.6

2.7

2.8

2.9

2.1 Active/Suspend Button

This is a separate concept from ‘Status’ and allows the user to Suspend the full fixture (and activate again as necessary)

 

2.2 1X2/Goals Tab

This tab contains the 3 markets that control prices for all main markets (see 2.5 on how to change prices)

 

2.3 Cards Tab

This tab contains 2 markets (Asian H’cap and Total Cards) that will control all prices for card markets

 

2.4 Corners Tab

This tab contains 2 markets (Asian H’cap and Total Corners) that will control all prices for corner markets

 

2.5 1X2

Current Win-Draw-Win prices.  Edit by typing into selected box(es); once a change has been made the ‘i’ icon will appear on the Update button (2.8) as a reminder to implement changes.  Once the change has been successfully made, the ‘Pricing Feed’ button (2.9) will change from ‘On’ to ‘Off’. This signifies that the autotrader has been switched off for that set of markets (i.e. that tab) and the user is now in control

 

2.6 Over/Under

Current Total Goals prices.  The line and the price(s) can be edited.  [NOTE: when a new line is selected, price boxes will go blank and new prices will need to be entered].  Same process as above to implement changes

 

2.7 Asian Handicap

Current Asian Handicap prices (if available).  Can be edited as above. Note that, once Asian Handicap prices have been edited, this is what the model uses (i.e. subsequent changes should be made using the Asian Handicap, not 1X2)

 

2.8 Update Button

Sends the price changes to the backend.

 

2.9 Pricing Feed

On = Autotrader controlling prices

Off = User controlling prices

The time indicates when the last update from the autotrader was received

2.10

2.10.1

2.10 1st Goalscorer Tab

This tab contains 1st Goalscorer prices filtered by team for all available players

[NOTE: if the user subsequently selects more match(es) for inplay, another new window will be opened (that includes previously selected matches also).  We are currently working on a solution to add more fixtures without leaving the inplay screen]

2.10.1 Change price of player and press Update

Pricing feed will automatically be switched off for that player.  Changes for other relevant goalscorer markets will automatically filter through

2.11

2.11.1

2.11 Player Props Tab

This tab contains player prop prices filtered by prop and by team for all available players

2.11.1 Select prop then select player

Line can be changed before adding/changing price (price cell will be blank upon changing line).  Then press Update and pricing feed will automatically be switched off for that player

2.12

2.12 Adding prices to ‘Not Active’ fixture

Traders have the option of adding prices for a fixture before feed prices become available.  Simply type in 100% lines for Asian Handicap (or 1X2) and Over/Under, press ‘Update’ and core markets will become available.  Pricing Feed will switch to off (switching back to On before feed prices are available will result in all prices being cleared)
[If trader wants cards/corners markets then the markets must be enabled for the event (if not already enabled at Competition level) before adding prices

3. Fixture Monitor

Upon clicking a fixture name on the pre-match screen, a new window will open displaying all markets/prices for that fixture.  This screen should mainly be used for testing/integration purposes

3.1

3.2

3.3

3.4

3.5

3.6

3.1 Match Clock

This will update with each feed message

 

3.2 Match Details

Match incidents from the feed provider

 

3.3 Results

Price boxes will change to Results as selections are settled

 

3.4 Suspended Selections

Selections will show up as SUSP when they are IsOpen=FALSE

3.5 View All Markets

When box is unchecked, only active and displayed markets/selections will be visible.  Checking the box will display all markets and selections

3.6 Search Markets

Search for any market (or group of markets) by typing any part of the market name here)

4. InPlay

A new window will be launched when a user selects 1 or more matches from the InPlay column of the pre-match screen and presses the ‘Launch InPlay’ button.  [NOTE: if the user subsequently selects more match(es) for inplay, another new window will be opened (that includes previously selected matches also)

4.4

4.5

4.3

4.2

4.6

4.7

4.8

4.1

4.1 Live Ticker

Contains only the main incidents (e.g. Kick Off, Goal, Penalty, Red Card, Goal, Full Time) from all selected matches

 

4.2 Matches

Selected matches are placed in two columns.  There is no maximum number that can be selected, a scrollbar will appear once there are more than fit on the page.  These ‘tiles’ are read-only.  They can be moved around the page by dragging/dropping based on user preference.  Default display order is earliest kick-off time first

 

4.3 Status

Current (colour-coded) status is shown here

 

4.4 Kick Off Time

The advertised kick off time (not actual)

 

4.5 Match Clock

Updates on every feed update

4.6 1X2

Displays current Win-Draw-Win prices

 

4.7 Total Goals

Displays current Over/Under prices for the most relevant (closest to 50/50) goal line

 

4.8 Autotrader

An indicator to show whether the autotrader is On or Off (see 4.12/4.14).  Green Button = Autotrader On/using market prices.  Red Button = Autotrader Off/using model prices

4.17

4.15

4.16

4.13

4.11

4.10

4.9

4.12

4.14

4.9 ‘Main’ Match

Clicking on any of the centre tiles will load that match onto the right hand side of the screen where the user can edit prices and view full match feed

 

4.10 1X2/Goals Tab

This tab contains current WDW and Total Goals prices which will control all the main match markets

 

4.11 1X2

Displays current Win-Draw-Win prices

 

4.12 1X2 Nudges

‘Home+’ adjust the scoring rate for the home team upwards.  ‘Away+’ adjusts the scoring rate for the away team upwards. Multiple nudges can be applied at once; changes should be reflected on screen within a second or two.  However, if a large number is required, users should apply a maximum of 5 nudges at a time, wait for prices to update and then proceed. If Nudges are administered consecutively/without delay then only one price change will be seen (e.g. if Home+ is pressed 5 times, one price change reflecting Home+ = 5 nudges will be seen).  Without delay means < 0.5 seconds; i.e. update will take place after 0.5 seconds

 

4.13 Total Goals

Displays current Over/Under prices for the most relevant (closest to 50/50) goal line

 

4.14 O/U Nudges

‘Over+’ will adjust the goal expectancy upwards.  ‘Under+’ will adjust the goal expectancy downwards.  Multiple nudges can be applied at once; changes should be reflected on screen within a second or two.  However, if a large number is required, users should apply a maximum of 5 nudges at a time, wait for prices to update and then proceed.   If Nudges are administered consecutively/without delay then only one price change will be seen (e.g. if Home+ is pressed 5 times, one price change reflecting Home+ = 5 nudges will be seen).  Without delay means < 0.5 seconds; i.e. update will take place after 0.5 seconds


 

4.15 Autotrader

When a nudge has been applied, the autotrader will be automatically switched off and the prices will now be updated via the Banach model until the Autotrader is switched on again (user can do this at any time).  Nudge size depends on time elapsed (nudge effect is larger as time elapses. e.g. 1 ‘Home+’ nudge at 15:00 ~ 1.02166 x Current Home Scoring Rate; 1 ‘Home+’ Nudge at 75:00 ~ 1.04254 x Current Home Scoring Rate))

 

4.16 Status

Displays the current status of the match

 

4.17 Match Details

Contains all incidents from the data feed for that match (some irrelevant incidents have been removed e.g. Safe)

1. Landing Page

2

1

1.
Expand here for a quick view of spread/total inputs. 

Changes can be made here. 

Update line from dropdown, enter new prices and press Update

2.

Click here to view the main pre-match or inplay screens

2. Pre-Match

Total/Spread
Inputs the model is using.  Can be changed (remember to re-enter prices after changing line, then press Update)

Player Markets Pricing

A quick explainer for how player pricing works

  • Snap %s affect all player pricing

  • TD nudges affect Yards & Attempts/Receptions markets

  • Yards nudges affect Attempt/Receptions market

Rosters

4

5

1

2

3

1. Snap Trader%

Player markets are priced based on the expected number of offensive snaps a player is involved in.  The model will calculate this automatically but it can be adjusted by traders

2. Fixture

Every offensive player is listed here.  ‘Active’ players have the fixture button checked

3. Snap Model%

Changing the Snap % of 1 player will affect the Snap %s of other players in the same position (e.g. if there are 2 active RBs at 50/50, changing 1 to 60% should change the other to 40%).  Ticking the model redistribution box means that the model will automatically add/take away %s to affected players when traders change a player (NOTE: only 1 change can be made at a time).  Example below.

Unticking this box allows the traders to choose the players they want to redistribute the %s amongst, the model will then do so proportionally (Figs 1, 2 & 3 below, increasing Hardman’s %) ​

Individual player props prices can be manually adjusted without affecting other players, more on this later.  However, changing the snap % is a more ‘complete’ way to adjust prices (e.g. if a players Receiving Yards is out, it may be that his Receptions is out also so changing the snap % should change both)

 

Some scenarios that might help:

QB is ruled out of next game before we get an injury update

Simply untick the player from ‘fixture’ and move his Snap% to 0 while doing the opposite for the incoming player

RB’s line too low for Rushing Yards

Increase his Snap% (this should decrease lines for other RBs)

I want to increase one Running Back’s Snap % without affecting the other active Running Back.

Untick Model Redistribution and choose any inactive player  

4. Save

Save the last change/update

5. Undo

Undo the last change/update

Anytime TD Scorer

List of active relevant players for TD scoring.  Prices can be nudged up or down which will affect all TD markets

3. In-Play

1

2

3

4

1.

Current Down/Yard information

2.

To suspend/activate the fixture

3.

Match incidents from the feed provider

4.

Total/Spread prices nudged inplay rather than entering prices as in pre-match.  As with props, keep it to a maximum of 5 nudges at a time

Snap %s, Anytime TD prices and props pricing/suspension can be amended in the same way as pre-match